I take this to mean that you don't need to be devoted to any particular god, but if you go that route just refer to the cleric's Deity move above for questions. Personally I prefer Dungeons & Dragons's (4th Edition, of course) cavalier subclass, which champions a virtue (with the examples being valor and sacrifice), as that helps conceptually differentiate it from the cleric. The paladin is a bit contradictory: it mentions the "sweet killing blow of the gods, you are", and your gear includes a "mark of faith", but only if you take the Divine Favor advanced move does it tell you to dedicate yourself to a deity.
If people like this sort of thing, I'll start including them in our playbooks (and go back and add them into previously published ones). Obviously you don't have to answer them all, at least not right away (some can wait until a character uses or gains a move), and some answers might in turn lead to other questions. Though I don't like many of the "official" Dungeon World classes (certainly not substantial portions of them), I figured I could at least compile a (non exhaustive) list of questions to give GMs and players something to work with (if you think of more, lemme know in the comments). have two New World healer builds we like to call the shaman and the cleric.
#Dungeon world class shaman series#
Something that I've done in both A Sundered World and Dungeons & Delvers-that the playtesters have really enjoyed-is include a series of race and class questions for the players to answer, in order to help flesh out both their characters and the world.